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Events and Content List
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Lanza tu juego con buena producción - Creator Dive In #7
¡En este Creator Dive In, Manny Lopez, hablará acerca de como la buena producción te ayuda a lanzar tu proyecto y su experinecia trabajando junto a Pichón Games para lanzar The Bunny Graveyard!
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Game Design Best Practices Part 2 - Creator Dive In
In this second part of the Game Design Best Practices talk, featuring Lorenzo Irizarry AKA The_SaruKage, he goes into more detail on how to prepare to iterate on your game, and to avoid common “traps”, that even the most experienced game developers can fall for!
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Game Design Best Practices - Creator Dive In
In this Creator Dive In, Lorenzo Irizarry AKA The_SaruKage, will be talking about how to prepare to iterate on your game, and to avoid common “traps”, that even the most experienced game developers can fall for!
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Working with Customers - Creator Dive In #6
In this Creator Dive In, Francisco Martin, will be talking about how to properly approach working in game dev for a customer!
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The 6 Steps of Video Game Art Pipelines - Creator Dive In #5
In this Creator Dive In, Gabriel A. Lopez Diaz, talks about the steps by steps on how to set effective art pipelines!
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Leveling Up Your Resume - Creator Dive In #4
In this Creator Dive In, Coraly Rosario talks about tips and tricks on setting up your resume properly when looking for a job in the game development industry!
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Writing Your Development Story - Creator Dive In #3
In this Creator Dive In, Esther Feliciés talks about how to share the progress of your project in the form of a blog, and why doing so matters!
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Game Jam Casual Game Mechanics - Creator Dive In #2
In this Creator Dive In, Esteban Maldonado talks about a game jam Unity project where he worked as the gameplay programmer (C#), and built a quick, but fun survival mechanic.
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How Mechanics Help Design Story - Creator Dive In #1
Join us for the first Creator Dive In, a stream where creators share their knowledge with our community! This time Emanuel Garcia will talk about how to organize your game’s story after deciding your game mechanics.