Events and Content List
Lanza tu juego con buena producción - Creator Dive In #7
¡En este Creator Dive In, Manny Lopez, hablará acerca de como la buena producción te ayuda a lanzar tu proyecto y su experinecia trabajando junto a Pichón Games para lanzar The Bunny Graveyard!
Game Design Best Practices Part 2 - Creator Dive In
In this second part of the Game Design Best Practices talk, featuring Lorenzo Irizarry AKA The_SaruKage, he goes into more detail on how to prepare to iterate on your game, and to avoid common “traps”, that even the most experienced game developers can fall for!
Game Design Best Practices - Creator Dive In
In this Creator Dive In, Lorenzo Irizarry AKA The_SaruKage, will be talking about how to prepare to iterate on your game, and to avoid common “traps”, that even the most experienced game developers can fall for!
Working with Customers - Creator Dive In #6
In this Creator Dive In, Francisco Martin, will be talking about how to properly approach working in game dev for a customer!
The 6 Steps of Video Game Art Pipelines - Creator Dive In #5
In this Creator Dive In, Gabriel A. Lopez Diaz, talks about the steps by steps on how to set effective art pipelines!
Leveling Up Your Resume - Creator Dive In #4
In this Creator Dive In, Coraly Rosario talks about tips and tricks on setting up your resume properly when looking for a job in the game development industry!
Writing Your Development Story - Creator Dive In #3
In this Creator Dive In, Esther Feliciés talks about how to share the progress of your project in the form of a blog, and why doing so matters!
Game Jam Casual Game Mechanics - Creator Dive In #2
In this Creator Dive In, Esteban Maldonado talks about a game jam Unity project where he worked as the gameplay programmer (C#), and built a quick, but fun survival mechanic.
How Mechanics Help Design Story - Creator Dive In #1
Join us for the first Creator Dive In, a stream where creators share their knowledge with our community! This time Emanuel Garcia will talk about how to organize your game’s story after deciding your game mechanics.