Intro to Unity Netcode for GameObjects Workshop

Hello everyone! A new free online workshop will be available to the community on July 9 at 1 pm AST | 10 am PST, hosted by Esteban Maldonado Cabán, Sr. Developer Advocate from Unity (https://www.linkedin.com/in/emaldonadogamedev/). The workshop will focus on how to setup a Unity Project to be Network ready, using the Netcode for GameObjects networking library. If you want to know how networking works, and/or how to set it up, in a Unity project, this is the workshop for you!

To register for the workshop, fill out this form (registration will close on July 8 at 11:59 pm AST): https://forms.gle/AdfcTgF73fAom8vZ7

After you fill out the form, we’ll be contacting you to give you more details about the workshop, including the method in which it will be given.

Official Workshop Description: In this workshop, we'll mainly focus on Netcode for GameObjects which is a networking library built for Unity projects. This library helps developers send game world data across a networking session! We'll go over how to setup a Unity project to be network-ready, and we'll go over how you can achieve some basic game/world data synchronization across multiple clients. Lastly, we'll go over how to build and test a networked scene over local host.

Take advantage of this opportunity and we hope to see many of you there! :)

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